Mega Crit released the first major update for early-access Slay the Spire 2, prompting the developer to outline its patching methodology after some player backlash to balance changes. The studio said it bases adjustments on player feedback, collected metrics, and design philosophy, with plans for constant changes over the next 1-2 years, emphasizing that progress will not be linear and no change is permanent.
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Mega Crit released the first major update for early-access Slay the Spire 2, prompting the developer to outline its patching methodology after some player backlash to balance changes. The studio said it bases adjustments on player feedback, collected metrics, and design philosophy, with plans for constant changes over the next 1-2 years, emphasizing that progress will not be linear and no change is permanent.